Herbalism
- Set
- Crafted Trait (9)
- Collector number
- 5
- Rarity
- e
- Type
- Achievement/Event/Other
- Faction
- Neutral
- Class
- Warrior, Hunter, Death Knight, Demon Hunter, Monk, Warlock, Paladin, Mage, Priest, Shaman, Rogue, Druid
Deckbuilding: Herbalism Profession (You can put cards from up to one other Profession in your deck.)
Your hero has Herbalism.
(Herb counters on your hero have: "On your turn: 1, Remove 3 Herb counters from your hero -> Put a Gold token into play.")
(Traits are considered an extension of your hero and not a separate card. Traits are not powers and can't be lost.)
Your hero has Herbalism.
(Herb counters on your hero have: "On your turn: 1, Remove 3 Herb counters from your hero -> Put a Gold token into play.")
(Traits are considered an extension of your hero and not a separate card. Traits are not powers and can't be lost.)
Plain-text transcription
Deckbuilding: Herbalism Profession (You can put cards from up to one other Profession in your deck.) Your hero has Herbalism. (Herb counters on your hero have: "On your turn: 1, Remove 3 Herb counters from your hero -> Put a Gold token into play.") (Traits are considered an extension of your hero and not a separate card. Traits are not powers and can't be lost.)
- Legal in Core
- Yes
- Legal in Classic
- Yes
- Legal in Contemporary
- Yes