Frostwyrm Lair

Set
Naxxramas Raid
Collector number
26
Rarity
r
Type
Achievement/Event/Other
Faction
Neutral
Class
classless
When raiders enter Frostwyrm Lair, the Boss player shuffles his graveyard into his deck, then draws cards until he have seven.
Draw a card.

When Sapphiron is destroyed, flip this card.

BACK:

When this card flips to this side, put three random Kel'Thuzad allies into play.

At the start of each player's turn, put three random Kel'Thuzad allies into play.

Kel'Thuzad has Immune until nine Kel'Thuzad allies have entered play.

Draw a card.
Plain-text transcription
When raiders enter Frostwyrm Lair, the Boss player shuffles his graveyard into his deck, then draws cards until he have seven.
Draw a card.

When Sapphiron is destroyed, flip this card.

BACK:

When this card flips to this side, put three random Kel'Thuzad allies into play.

At the start of each player's turn, put three random Kel'Thuzad allies into play.

Kel'Thuzad has Immune until nine Kel'Thuzad allies have entered play.

Draw a card.
Legal in Core
No
Legal in Classic
No
Legal in Contemporary
No

Back face

Frostwyrm Lair

Type
Location
Faction
Neutral
Class
classless
When raiders enter Frostwyrm Lair, the Boss player shuffles his graveyard into his deck, then draws cards until he have seven.
[Exhaust] -> Draw a card.

When Sapphiron is destroyed, flip this card.

BACK:

When this card flips to this side, put three random Kel'Thuzad allies into play.

At the start of each player's turn, put three random Kel'Thuzad allies into play.

Kel'Thuzad has Immune until nine Kel'Thuzad allies have entered play.

[Exhaust] -> Draw a card.
Plain-text transcription
When raiders enter Frostwyrm Lair, the Boss player shuffles his graveyard into his deck, then draws cards until he have seven.
[Exhaust] -> Draw a card.

When Sapphiron is destroyed, flip this card.

BACK:

When this card flips to this side, put three random Kel'Thuzad allies into play.

At the start of each player's turn, put three random Kel'Thuzad allies into play.

Kel'Thuzad has Immune until nine Kel'Thuzad allies have entered play.

[Exhaust] -> Draw a card.

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