Teron Gorefiend

Set
Timewalkers (Block 7 heroes)
Collector number
19
Rarity
u
Type
Hero
Cost
3
Health
29
Faction
Horde
Class
Death Knight
Race
Orc
Grip of Gorefiend
[BASIC] [3], Flip Gorefiend >>> Gorefiend deals 1 shadow damage to target ally and heals 1 damage from himself. Gorefiend's Decay
Once per game: [BASIC] [7] >>> This turn, when a non-token ally you control is destroyed, put a 3 [MELEE] / 3 [HEALTH] Ghoul ally token into play.
Plain-text transcription
Grip of Gorefiend
[Basic] [3], Flip Gorefiend >>> Gorefiend deals 1 shadow damage to target ally and heals 1 damage from himself. Gorefiend's Decay
Once per game: [Basic] [7] >>> This turn, when a non-token ally you control is destroyed, put a 3 [Melee] / 3 [Health] Ghoul ally token into play.
Legal in Core
No
Legal in Classic
Yes
Legal in Contemporary
Yes

Back face

Teron Gorefiend

Type
Hero
Health
13
Faction
Neutral
Class
classless
Race
Undead
Teron has +4 ATK while attacking.
At the end of your turn, put four Shadowy Constructs into play, and a non-ghost opponent becomes a ghost until Teron fl ips or is destroyed.
When the last Shadowy Construct leaves your party, flip Teron.

At the start of your turn, you win the game if all opponents are ghosts. (See ghost rules.)

BACK: Teron has +2 ATK while attacking.
At the end of your turn, choose a random opponent, and Teron deals 1 shadow damage to each hero and ally in that opponent's party for each of your resources.
Plain-text transcription
Teron has +4 ATK while attacking.
At the end of your turn, put four Shadowy Constructs into play, and a non-ghost opponent becomes a ghost until Teron fl ips or is destroyed.
When the last Shadowy Construct leaves your party, flip Teron.

At the start of your turn, you win the game if all opponents are ghosts. (See ghost rules.)

BACK: Teron has +2 ATK while attacking.
At the end of your turn, choose a random opponent, and Teron deals 1 shadow damage to each hero and ally in that opponent's party for each of your resources.

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